Those titles in particular really worked well for Sonic as a character because it made our potential audience much broader than existing Sonic fans." "The reason why I said 'younger audiences' is because the team and I wanted to capitalise on the new audience that we gained through the success of the Mario & Sonic games. He later says this, which is closer to what I remembered from the interview: If you didnt find needed cheats put request or ask question about this at special section of the game. We hope information that youll find at this page help you in playing Sonic Colors on WII platform. Now we have 7 cheats in our list, which includes 1 cheats code, 6 unlockables. right sonic has like diffrent textures there outside from the wii. This page contains Sonic Colors cheats list for WII version.
So from that perspective we hope that fans of Mario will really be able to enjoy playing as Sonic in Sonic Colours." Mods & Resources by the Sonic Colors Modding Community. "From a general game design perspective, in recent years we've been able to introduce Sonic to new fans, a lot of the Nintendo/Mario fans, and because of that, we've made changes to the design, and we've designed things in Sonic Colours that we think will really appeal to people who are unfamiliar with the Sonic brand and the Sonic gameplay. " Takashi Iizuka on Appealing to Mario Fans I don't have the interview immediatly handy at the moment tough.Įdit, okay so here's the interview, tough the wayback machine: Although they are semi repetitive that doesn't matter when it feels like a joy to take them down.Pretty sure I read an interview with Iizuka somewhere that Sonic Colours got born because of Sonic Team being shocked at the succes of Mario and Sonic at the Olympics game, and thus immediatly started gunning for the Nintendo Crowd.
Being able to interact with other characters and get fun bite sized missions is a great and fun idea. sonic-colors-br-wii-emerson-lino-games Scanner Internet Archive HTML5 Uploader 1.6.4. The rush sryle really works well too make a fun experience. With the ds version vs wii the 2d sections feel precise and fine tuned specifically for 2d. r u n n i n g s t a r J o n a s r u n n i n g s t a r J o n a s. I really feel like these levels were truly built around going as fast as possible.įun gameplay. The game doesnt look bad but the graphics are not anything to write home about. Don't get me wrong I know the ds couldn’t handle cutscenes like the wii and they made the best of their hardware but that still doesn't make it good. Other than about 2 fmv cutscenes, most of them are sonic standing around saying ‘yo’ over and over again. I don't want to spoil it for people who haven't played it yet but I don't feel any satisfaction as I would fighting a boss in mario or other games like this.Ĭutscenes are not interesting.
Playing through the bosses felt like either they were too easy or dragged on forever. Sonic is not precise and it is impossible to build up a good amount of speed. I’m sorry but the 2d sections just feel bad to control. Half of the time it doesn’t work and half of the time it does. This may not seem like much but whenever you try to activate a wisp (Aliens that act as powerups) you have to shake the wii mote. I felt that those moments controlled really well and we’re fun to play through. This game also made really good use of Orbot and Cubot (I know they're cheesy but I still love ‘em). I loved the cutscenes in this game and really liked the chemistry between sonic and tails. This game really pushes the wii to it’s limits with amazingly colorful worlds (My fav is Starlight Zone) Don't get me wrong it’s still a good game, but not great. So recently I picked up the wii version of Sonic Colors due to it’s critical acclaim and I have to say I like the ds version more.